

On top of the transfer pipes, you need to look across the road (and refinery) to the other silos for enemies on the rooftops. Shoot the enemy who is up there and stay crouched as you move across the catwalks (or you will be sighted). To get out, climb the ladder to the silo's top. Take the intel inside the building to get a checkpoint. Wait for the enemy to appear (check your mini-map) he will appear from around the far corner of the building, so you might want to waste him (killshot in the right image above). Go past the firing range, go through the break in the chain fence, and slowly locate the building marked as the objective on your HUD (above left). Follow the white HUD marker while crouched and head into the building indicated by following the loser militia silently. Remember to stay prone when crossing the road, or the entire security detail will attack you.Īfter crossing the road, stay to the edges of the camp and avoid contact (you will only need to kill one more enemy to reach the intel). Be sure to waste the two guards across the road first - one is in the tower, the second is at the base. Stop at the big pipe (crouch or prone) and then go prone to get across the road. Whack the second guy, outside the door, and head for the front gate. Neutralize him and follow the hallway to the exit. Your rifle needs time to aim, sight and shoot, but the Mk23 can be quickly fired in a CQB situation.ĭown the stairs and to your right will be the first fool. You may want to use the handgun (quick-fire) at this point, in case someone shows up once you descend the stairs.


While on the roof, stay crouched and head to the opening quickly. Head for the ladder past them and get to the roof. Go into the second building, and you come out of it, use time expansion to get the time you need to kill both sentries past the door.

Go through the building (crouch walk), out and around the obstacles to the next building. Go under the watchtower and head into the first building while crouched. Duck and go prone under the watchtower after killing the guard you will need to pass through this same area to end the mission later. Use O'Neil's audio cues as clues on when to stop. O'Neil will give Tyler some hints on where to go, but for the most part, you are on your own.
