

"As late as 1860 chess historian Duncan Forbes announced, based on no discernible evidence whatsoever, that chess was 5,000 years old and derived from ancient Sanskrit wisdom. That's the kind of thinking we need more of in our roleplaying gameif you ask me." This time, we delve into the past and symbology of chess, one of the world's oldest and most popular games.

Along the way, we learn of variants like "Living Chess" where the pieces are played by humans (bloody gladiatorial battles when one piece takes another are optional) and "Enochian Chess", which was invented by the founders of the Golden Dawn. Also discussed are chess as metaphor and ciphers for secret conspirational struggles, and as magically potent symbls which can shape ley lines and mana flows. This transmission is certainly fairly specialized and won't be of use for everyone, but if you are prone to using lots of symbols in your campaign you should be able to make use of it. "You need an artist, a spy, a magus, a linguist, an immortal, an industrial chemist, a con man, an alchemist, a peace activist, a vampire, a raconteur, a conspirator, a lover, a violinist, a mystic, an admiral, a lost heir, a forger, a pathological liar, a general, and a poet.

This is the first autobiography in the series, and appropriately it is dedicated to history's most notorious alleged immortal: The Count de Saint-Germain (who, I am pleased to report, already has a fairly decent Arcana Wiki entry).
